The hero runs on his own and you tap on the beat to jump. Nobody drew the levels: they are built from music the game writes on the fly — bass, drums and melody synthesised without a single audio file. Obstacles sit exactly on the strong beats, so hitting the rhythm is the right jump, and you hear a miss before you see it. Seven tracks from 100 to 140 BPM, each with its own mood and sky. Calibration adapts to your device's latency; records and ranks for every track are saved.

Available for licensing — contact: https://foksten.ru/games/en/#contact

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